Re: "Total Quarterback Rating" applied to PGs
Posted: Sat Oct 15, 2011 11:41 pm
Posted at old forum:
knarsu3 Fri Oct 14, 2011 12:40 am
I was able to ask one of the creators of QBR about the clutch weights (thanks to Albert Larcada for explaining this to me) and this was his response to me:
Quote:
We looked at every play since the 2001 season and found the average WP change for an NFL play is somewhere around 2.4% (don’t quote me on that, but it’s somewhere around that number). So on the average NFL play the absolute value of WP is shifted by about 2.4%.
We then indexed those values to make 1 the average. So a situation where the average WP change is 2.4% we gave a leverage index of 1 (2.4%/2.4%). A situation where the average WP change is 1.2% we gave a leverage index of 0.5 (1.2%/2.4%). And so on. This gives situation where – in the past – the WP generally changes a lot more weight. And conversely if in the past the WP did not change much in a particular situation we give that play less weight.
We eliminated all outliers from our sample which generally were end of the game 25+% changes so as the smooth the model a bit. By removing those we created a decay process that maxes the leverage index around 3.
So the clutch weight is applied before the begins based on how of COULD this play affect the outcome of the game. We then use the EP on the play multiplied by the clutch-weight (leverage) index to find the clutch-weighted EPA on that play.
I hope this answers some of your questions. They've been very open about trying to answer questions (which is why I'm positive they won't mind me posting this) and I know Dean wrote a FAQ which addressed many of the questions regarding QBR. http://espn.go.com/nfl/story/_/id/69090 ... al-qbr-faq
knarsu3 Fri Oct 14, 2011 12:40 am
I was able to ask one of the creators of QBR about the clutch weights (thanks to Albert Larcada for explaining this to me) and this was his response to me:
Quote:
We looked at every play since the 2001 season and found the average WP change for an NFL play is somewhere around 2.4% (don’t quote me on that, but it’s somewhere around that number). So on the average NFL play the absolute value of WP is shifted by about 2.4%.
We then indexed those values to make 1 the average. So a situation where the average WP change is 2.4% we gave a leverage index of 1 (2.4%/2.4%). A situation where the average WP change is 1.2% we gave a leverage index of 0.5 (1.2%/2.4%). And so on. This gives situation where – in the past – the WP generally changes a lot more weight. And conversely if in the past the WP did not change much in a particular situation we give that play less weight.
We eliminated all outliers from our sample which generally were end of the game 25+% changes so as the smooth the model a bit. By removing those we created a decay process that maxes the leverage index around 3.
So the clutch weight is applied before the begins based on how of COULD this play affect the outcome of the game. We then use the EP on the play multiplied by the clutch-weight (leverage) index to find the clutch-weighted EPA on that play.
I hope this answers some of your questions. They've been very open about trying to answer questions (which is why I'm positive they won't mind me posting this) and I know Dean wrote a FAQ which addressed many of the questions regarding QBR. http://espn.go.com/nfl/story/_/id/69090 ... al-qbr-faq