Importance of fatigue / Ways of getting your opponents tired
Posted: Sun Dec 08, 2013 4:06 pm
i've started reading this board just recently and i've only gone through 8 pages of archival subjects, so please correct me if i'm wrong.
but the way i feel right now is that there's not enough (not only on this board) attention paid to the fact that (all?) players do get tired during games. and that this fact does impact their play on both ends of the floor and it does so in many ways. which makes it a players' flaw - potentially exploitable by smart opponents' tactics.
one of the issues is lack of right available data (?). nonetheless, i think it should be a meaningful part of most sports-related discussion, even though it's not very easy to quantify.
some quick, related, unstructured thoughts. it is obviously a broad subject:
1. playing which side of the floor is more energy-consuming: defending or rebounding? (it must have already been answered, right?)
a) i see it as a nice potential use of SportVU data. effort on defense/offense. i'm not overly ecstatic about those average speed stats though. would probably be more interested in frequency of decelerating and accelerating.
b) how does it differ depending on type of offenses being run? but also on type of defensive schemes being in use? popular guess would probably be that iso-ball is pretty easy on defenses, while facing a passing team means a lot of running, closing in on shooters, start-stopping etc. my guess is that it's considerably harder (in terms of physical effort) to defend than to attack in those circumstances. how about constantly-moving/off-the-ball-screen-setting/cutting offenses? doubling on opponents' post-ups etc.
- impact of playing high-tempo transition-offense teams seems easy to predict.
2. targeting particular players on opposing teams
3. importance of using bench players, and using them effectively
4. ages of players.
5. impact of being tired on shooting percentages.
6. some teams like to turn on their defensive intensity for stretches in games. how about somehow exploting these changes in attitude?
7. using altitude as your advantage
8. this one is a stretch, but: making other teams' best defenders, but only so-so offensive players, work extra hard on offense.
9. do the refs get tired? how does it impact their decision-making? aren't we getting any of "Let's watch this replay one more time. <breathes heavily> Just to be sure."s ? New definition of superstar-calls: "I'm seeing stars, man. Had to call this one."
but the way i feel right now is that there's not enough (not only on this board) attention paid to the fact that (all?) players do get tired during games. and that this fact does impact their play on both ends of the floor and it does so in many ways. which makes it a players' flaw - potentially exploitable by smart opponents' tactics.
one of the issues is lack of right available data (?). nonetheless, i think it should be a meaningful part of most sports-related discussion, even though it's not very easy to quantify.
some quick, related, unstructured thoughts. it is obviously a broad subject:
1. playing which side of the floor is more energy-consuming: defending or rebounding? (it must have already been answered, right?)
a) i see it as a nice potential use of SportVU data. effort on defense/offense. i'm not overly ecstatic about those average speed stats though. would probably be more interested in frequency of decelerating and accelerating.
b) how does it differ depending on type of offenses being run? but also on type of defensive schemes being in use? popular guess would probably be that iso-ball is pretty easy on defenses, while facing a passing team means a lot of running, closing in on shooters, start-stopping etc. my guess is that it's considerably harder (in terms of physical effort) to defend than to attack in those circumstances. how about constantly-moving/off-the-ball-screen-setting/cutting offenses? doubling on opponents' post-ups etc.
- impact of playing high-tempo transition-offense teams seems easy to predict.
2. targeting particular players on opposing teams
3. importance of using bench players, and using them effectively
4. ages of players.
5. impact of being tired on shooting percentages.
6. some teams like to turn on their defensive intensity for stretches in games. how about somehow exploting these changes in attitude?
7. using altitude as your advantage
8. this one is a stretch, but: making other teams' best defenders, but only so-so offensive players, work extra hard on offense.
9. do the refs get tired? how does it impact their decision-making? aren't we getting any of "Let's watch this replay one more time. <breathes heavily> Just to be sure."s ? New definition of superstar-calls: "I'm seeing stars, man. Had to call this one."