A new lineup management design over time
Posted: Thu Jan 05, 2023 7:55 am
I've written plenty about lineup management design in theoretical and applied terms but usually for a season or going forward for an unspecified time subject only to a general understanding that it will be adjusted over time.
Here I am going to sketch a general structure for lineup management thru a season.
Before first 10 games, analytics staff works with coaching staff on a plan to meet joint team factor goals primarily using 16 lineups (the average game probably uses about that many). Coaching staff produces a final list of 16 lineups they intend to emphasize. The target imo would be use those 16 lineups at least 50% of total game time. An explanation would be expected if the actual time allocation did not meet this minimum. The rest of time (here and below), Coach can freelance as he sees fit.
Time allocation goals and reviews would be made over the segmented game blocks and would not to be expected to rigidly identical in every game.
Rinse and repeat with freedom to change for each of next 3 ten game segments but trying to increase the minute allocation to the top 16 to at least 60%.
After 40 games, the goal would be to chose the top 12 lineups to get at least 65% of total time over the next 20 games. Brand new lineups could be added but the expectation would be that at least 2/3rds would probably come from the bigger minute, better performing / looking lineups of the first half of the season.
For the final 22 games, the goal would be to have no more than 10 lineups receiving at least 70% of time. Some variance could allowed but the whole point is more concentration than the status quo.
Within the 10-16 priority lineups, there should be a top priority group of 4-6 getting much higher concentration.
The final design might be a 10 minute lineup, a 6, two 4s and 4-6 transition lineups averaging about 2 to 2.5 minutes each. But it could be different, if believed that a different design is better.
Playoff design would likely be about the same but with a recognition for matchup strategy and judgment based quick adjustments.
Some study of actual lineup management behavior across segments of a season is probably appropriate to try to uncover the pacing and logic of change within the vast conventional lineup chaos, but this is my first cut, blue sky conceptual approach free from exactly knowing or using those norms.
Here I am going to sketch a general structure for lineup management thru a season.
Before first 10 games, analytics staff works with coaching staff on a plan to meet joint team factor goals primarily using 16 lineups (the average game probably uses about that many). Coaching staff produces a final list of 16 lineups they intend to emphasize. The target imo would be use those 16 lineups at least 50% of total game time. An explanation would be expected if the actual time allocation did not meet this minimum. The rest of time (here and below), Coach can freelance as he sees fit.
Time allocation goals and reviews would be made over the segmented game blocks and would not to be expected to rigidly identical in every game.
Rinse and repeat with freedom to change for each of next 3 ten game segments but trying to increase the minute allocation to the top 16 to at least 60%.
After 40 games, the goal would be to chose the top 12 lineups to get at least 65% of total time over the next 20 games. Brand new lineups could be added but the expectation would be that at least 2/3rds would probably come from the bigger minute, better performing / looking lineups of the first half of the season.
For the final 22 games, the goal would be to have no more than 10 lineups receiving at least 70% of time. Some variance could allowed but the whole point is more concentration than the status quo.
Within the 10-16 priority lineups, there should be a top priority group of 4-6 getting much higher concentration.
The final design might be a 10 minute lineup, a 6, two 4s and 4-6 transition lineups averaging about 2 to 2.5 minutes each. But it could be different, if believed that a different design is better.
Playoff design would likely be about the same but with a recognition for matchup strategy and judgment based quick adjustments.
Some study of actual lineup management behavior across segments of a season is probably appropriate to try to uncover the pacing and logic of change within the vast conventional lineup chaos, but this is my first cut, blue sky conceptual approach free from exactly knowing or using those norms.