mystic wrote:First: Which RAPM version did you use? Prior informed RAPM does better in such tests than 1yr RAPM.
Regarding your latest response:
1. I think you should check the data again, because what Nathan said is likely true. Also, when I tested that on season basis (using y-1 data to "predict" SRS in y) the "prediction became worse for bad teams with a lot of younger players on the roster. I can see how that will screw up the results on a game by game basis.
2. From my tests and my betting experience: Some metrics (including RAPM derivates) do slightly better when predicting margin instead of the winner.
3. The metrics aren't saying much about the player's skill level, but rather something about his impact. When players changing their role, they may use different skills. It makes a big difference for a lot of players, whether they are featured as 1st/2nd option with more iso plays or whether they are more often off-ball players with more catch&shoot situations on offense. The latter will usually lead to less turnovers and higher scoring efficiency.
As a comment regarding the results: I'm not surprised that mpg is doing pretty well. Coaches aren't idiots and they know what they are doing. It makes much more sense to question the results of various metrics instead of claiming that coaches have no clue what they are doing. Also, there is a recency bias; the further away the prediction is, the worse it becomes. PER suffers less from that phenomena than any other popular metric I tested (I did not test BPM). Last but not least: Age adjustment improves PA a little bit for basically all metrics.
1. Here I'm looking at the data. It's not true.
2. Correct but trust me it's very slight. I don't have the data tested against margin because I deleted it afterwards because of the very slight difference and it was only making things unnecessarily complicated. It's pretty tiresome to work GBs of sheets.
3. I both agree and disagree. Agree that it's more about impact, disagree that they're even good enough at sharing the total impact among players. Teammate interactions and synergies have considerable effect on the total impact and it's not ideal to share them to individual players if you want to evalute sole player impact.
Age adjustmend does indeed improve it a bit (I tested it too for a small amount of time) but it doesn't affect the purpose of this test at all in any scenerio.